Gaming — How it all began… (1/?)
I hope you all are doing well.
Just to provide you with a preview, in this blog, we will be talking about the “History of gaming”, “How it all started?”, and” How it has evolved over time, along with what the future hold for gaming?”
The mobile technology smash has changed the business in recent times and steered in a new generation of gamers.
Indeed, gaming has grown so ingrained in modern popular culture that even our grandparents know what” Angry Raspberries” is.
But how did it come to be?
After all, gaming isn’t exactly a traditional commodity, nor does it conventionally contribute to our society.
The Early Times
It all started with Dr. Edward Uhler Condon.
Courtesy of Edward, the first known model of a game machine was introduced at the New York World’s Fair in 1940.
During the six months, it was on display, people, of course, played the game, which was based on the ancient game of Nim, with the computer winning 90% of the games.
Still, it was nearly three decades subsequently, in 1967, that Ralph Baer and his team unveiled their prototype, the” Brown Box,” as the first game system meant for commercial home use.
The” Brown Box” was a vacuum tube circuit that was capable of attaching to a Television set and allowed for two people to control cells on the screen that followed each other.
The” Brown Box” could be configured to play ping pong, checkers, and four sports games, among others. Added accessories included a lightgun for a target blasting game and a unique attachment for golf, both of these utilizing highly advanced technology when you think of the time period.
“The minute we played ping-pong, we knew we had a product,” Baer said.
Magnavox acquired the “Brown Box” and subsidized the system as the Magnavox Odyssey in 1972.
It came out numerous months before Atari, which is constantly inaptly regarded as the first video game press.
Around 300,000 Magnavox consoles were successfully sold between August 1972 and 1975, before it was discontinued since the cons overweighed the pros.
The sales were subpar and were attributed to failed in-store marketing initiatives and the fact that at the time, home gaming was a foreign notion to the ordinary American.
This was the beginning of modern digital gaming, however, mismanaged it may have been.
This will be it for now.
We will be picking up where we are leaving this in the coming blog, so stay tuned to LetsUpgrade.in