Gaming — How it all began… (2/?)
Today we will be continuing on our journey through the history of gaming.
Previously we discussed the early years of gaming, and today we will explore arcade gaming.
Exploring Atari And Arcade Gaming
When Sega and Taito debuted the electro-mechanical games Periscope and Crown Special Soccer in 1966 and 1967, they were the first businesses to attract the public’s interest in arcade gaming. Atari (established by Nolan Bushnell, the gaming godfather) was the first game firm to truly set the standard for a large-scale gaming community in 1972.
The games’ nature fostered competitiveness among players, who were able to keep track of their high scores… and were adamant about claiming the #1 spot on the list.
Atari not only developed their games in-house, but they also established business operations around the “arcade.” In 1973, Atari launched the first actual electronic video game, Pong, at $1,095, then arcade machines began to appear in bars, bowling alleys, and shopping malls all over the world. Between 1972 and 1985, more than 15 firms began producing video games for the ever-growing sector, indicating that techies were onto something huge.
The Rise of Multiplayer Gaming
To profit in on the hot new craze, a number of chain restaurants all across the United States began integrating video games in the late 1970s. The games’ nature sparked rivalry among players, who could register their high scores with their initials and were eager to claim the top spot on the leaderboard. Multiplayer gaming was restricted to participants competing on the same screen at the time.
“Empire,” a tactical turn-based game for up to eight players developed for the PLATO network system in 1973, was the first example of players fighting on different displays. PLATO (Programmed Logic for Automatic Education Operation) was one of the first generalized computer-based teaching systems developed by the University of Illinois and later taken over by Control Data (CDC), who built the computers that the system operated on.
Users spent roughly 300,000 hours playing Empire from 1978 to 1985, according to PLATO use records. Spasim for PLATO, a 32-player space shooter, was released in 1973 and has been widely recognized as the earliest example of a 3D multiplayer game. While PLATO was just accessible to major institutions like colleges — and Atari — that could afford the workstations and connections needed to join the network, PLATO constitutes one of the earliest steps on the technological route to the Internet, and online multiplayer gaming as we know it today.
Gaming was popular among teenage generations at this time, and it was a social pastime in which people fought for high scores in arcades. Most experts, on the other hand, would not have predicted that four out of every five American households would have a gaming system.
Alright, this will be it for now. Check the Previous article here
We will further delve deeper into this topic in our upcoming blogs so stay tuned, LetsUpgrade.