Gaming — How it all began… (3/?)
I hope you all are doing well.
Today we will be continuing with our previous topic — previously we were discussing the introduction of arcade and multiplayer gaming.
In this blog, we will be discussing — how home gaming, which was considered to be mere wishful thinking, became a thing.
Home Gaming — A Reality thought to be just fantasy…
The early 1970s saw the advent of personal computers and mass-produced game consoles, in addition to gaming consoles becoming popular in commercial areas and chain restaurants in the United States. Technological advancements, such as Intel’s production of the world’s first microprocessor, helped pave the way for games, notably Gunfight, the first multiplayer human-to-human combat shooter, in 1975.
The gunfight was a big deal when it first came out in arcades, although it was nothing like Call of Duty. It had a novel gameplay paradigm, with one joystick controlling movement and the other controlling shot direction — something new.
As domestic gaming and arcade gaming flourished, so did the gaming community.
Atari unveiled the Atari VCS (later known as the Atari 2600) in 1977, but sales were poor, with just 250,000 units sold in the first year and 550,000 in 1978, significantly below expectations. The low sales were explained by the fact that Americans were still getting accustomed to the concept of having color TVs in their homes, that the consoles were pricey, and that people were getting tired of Pong, Atari’s most popular game.
The Atari VCS was really only meant to play ten simple challenge games when it was launched, such as Pong, Outlaw, and Tank. The system did, however, include an external ROM slot for game cartridges, which was promptly found by programmers across the world, who quickly developed games that far outperformed the console’s initial design.
The integration of the microprocessor ultimately led to the advent of Space Invaders for the Atari VCS in 1980, signaling the beginning of a new age of gaming — and sales: Atari 2600 sales surpassed 2 million units in 1980.
As residential and arcade gaming exploded in popularity, so did the gaming community. Hobbyist periodicals like Creative Computing (1974), Computer and Video Games (1981), and Computer Gaming World were first published in the 1970s and 1980s (1981). These publications encouraged a feeling of community and serves as a platform for gamers to interact.
Alright, guys, this will be it for now.
We will be discussing more on this topic in our upcoming blogs so stay tuned.
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